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I know, it’s been awhile. So hey, how’s it going? What have you been up to? You don’t say! Well congratulations on [insert epic accomplishment here]! That’s outstanding.

It’s been 7 months since my last post! In that time I’ve done quite a bit of stuff in game. I’ve raided BG, DN, OD, and everything in between. I’ve messed around in the moors on my champ and burg – and let me just say, when I’m in the moors on my burg, I feel dirty about all the horrible things I can do to the creeps. [Quick moors burg story here: A small group of us were fighting some creeps by the west door of a creep occupied TA. We had wiped them all except for an annoying BA, pew-pewing fire dots above the west entrance. I stealthed up, moved through all the TA trash up the stairs and snuck up right behind him. I popped aim, L.I.E., reveal weakness and hammered him with a 2500 surprise strike. The poor guy was so startled that he fell off the edge of the platform and into the lawn. I was able to jump off, popped safe-fall mid air, hit him with dust and then startling twist, stunning him, and finished him off. It was both hilarious and empowering.] I also recently switched kins with a few kinmates (shoutout to @lirendil & @decimmus) on Gladden. We moved from Old Timers Guild to Apocalypse Chime, which is a more active raiding kin. It was a very difficult decision as many of the players in OTG are awesome people and I will continue to be in touch. I feel great about my move to a new kinship that is committed to actively working its way through the most difficult content in the game. Now, on to my admission:

When I leveled my Champion I made an absolute steadfast declaration that – “OMG I will never level another character again!” But I got curious about the burglar class and started messing around with a new character, Sindiel (named after my girlfriend in a vain attempt to get her interested in LOTRO). Before I knew it, I was level 50, about to enter Moria and I was having a blast. Now she’s level 65 and geared to the teeth and gets about twice as many requests to join raids as my champ Moramoth. By then I was sure – “Damn, what a grind, I will never and I mean NEVER level a character again.”

Decimma (@decimmus) and I on our Galadrihm War Steeds

Well, after a few months of having two characters at level 65 things began to slow down again on Gladden and I began to look for new things to do in game. At the time, my level 12 Captain, Tieberius Simmons – was busily cooking bulk quantities of mouth-watering racks of lamb with fresh mint sauce in Michel Delving. His freshly steeped tea and his lamb and mushroom soup was often the talk of the Shire and regularly resulted in long lines that consisted of both the sturdiest of warriors and the hungriest of hobbits. For awhile, he was content that his cooking was inspiring those that were fighting the war in Middle Earth. But something began to stir deep within young Tieberius, a yearning that perhaps he could one day, become a great leader of men. With that seed firmly planted, Tieberius set down his frying pan, and ventured forth in the wilderness of Bree to try to unify the war efforts against the hordes of Sauron’s creatures. After many months of motivating his fellow companions to maintain courage and composure in the face of the vilest creatures in Middle Earth, Tieberius finds himself amongst the most celebrated heroes in the land. He covets the day that he will continue to lead the charge into Isengard against the mysterious White Hand.

This culinary master is a now a leader of men (and women).

But seriously, I’ve got myself a level 65 Captain. He’s pretty awesome and is currently working on the T2 OD set (Cry of the West) and has very sturdy healing and DPS builds. He’s taken down the Lieutenant of Dol Guldur (HM), the Mistress of Pestilence, The Blind One, and most recently Durin’s Bane, T2 and almost any other lesser boss you can think of. Disclaimer: If you make a Captain, be prepared to bring it to raids all the time and be ok with it. Everyone loves a Captain and I’ve found that it’s very difficult to be the guy that screws up the raid (can’t say the same about some Champs I know). If you’re not ok with raiding with a Captain a lot (like twice as much as my burg and about 3-4 times as much as my Champ), don’t roll one. I think the same can be said for minstrels.

So dear readers, I admit to you now that I think I have altoholism. Maybe I should rename my site to shingshingstabstabbuffbuff.org! But then again, maybe I’ll wait because I have a level 48 RK (Raidin the Undying) and would very shortly have to add ZAPZAP to my domain name. But don’t despair; I will continue to write about the Champion class primarily, hopefully more than once every 7 months (look, I’m sorry ok?).

Zap zap!

My latest creation Raidin.

In other news, it was recently (ok, not so recently) announced that the Champion class will be seeing significant changes with the impending release of Rise of Isengard. It seems like these changes are currently undergoing a lot of testing on Turbine internal servers (perhaps on Palantir Private Preview servers by now). Here’s a link to a thread that outlines the changes and the resulting discussionyou can also check out episode 89a of a Casual Stroll to Mordor  for a great breakdown by esteemed champ, Haakon Stormcrow (you may also want to check out his amazing article on his 2H Champ DPS rotation which is really quite powerful)

As I was reading through the proposed Champion changes, I was getting pumped about Ardour AOEs in the moors. If you trait 5 deep in the upcoming Ardour AOE trait line and my conclusions are correct (and they may not be), imagine Deathstorm every 90 seconds, with the full Moria set (doubles the duration of DS to 36 seconds). All AOE skills have a lowered cost, greater chance to crit (raging blades has a huge crit chance when in ardour), full parry and evade, automatically grants +1 fervour with a BW (no longer need to trait for it with stalwart blade apparently, +2 if you have 5/6 BG and crit). Also fighting dirty is turned into combat accuity which no longer has any morale gate and does 25% AOE damage for 10 seconds on a 30 second CD, with a morale buff (activated automatically with Deathstorm). But the biggest deal here is the 20 meter AOE slow that true heroics will give when in Ardour. Bunch ‘em up, crafted horn, battle frenzy, deathstorm, pop all the aoes until they wake up, true heroics to slow them (will this slow stack with Tar?), another round of AOEs, that’s going to be fun. Also, swift strike will be hitting 3 targets at a time when traited and in Ardour. BG set, Moria set and DN Set (+3% ardour damage) all seem to be really great choices for this line. Basically, we’ll be a walking time bomb in the moors.

That’s all for today – don’t stop, shing-shinging!

-Moramoth/Sindiel/Tieberius/Raidin/Morado/Loremir of Apocalypse Chime, Gladden

Hey everyone!  It’s been a very long time since I’ve updated this blog with any real content or discussion.  Since I last posted, I’ve been quite busy in-game with a bunch of different stuff:  I’ve cheated on the Champion class and finished leveling my Burglar to 65 and am busy leveling a Captain (currently 47).  It’s been a lot of fun trying these other classes and the Burg and the Captain can definitely take a fight from the brink of defeat and turn it into an overwhelming victory.  The only problem is, whenever I’m surrounded by mobs, I desperately look down at my ’6′ key, wishing it was Raging Blades instead of Double Edged Strike or Devastating Blow.  I’ve begun taking my Burg into DN and BG and recently my kin, the Old Timers Guild of Gladden, took down the Lieutenant of Dol Guldur (Normal Mode) pretty easily. Suprisingly enough, I was on my Burglar at the time. The past couple of weeks have been a busy time for our static BG group, so we haven’t had as much raiding time as we’d all like, but family comes first, with raiding a very close second.  I’m sure that we will all be visiting the Lieutenant again, very soon.

If this screen shot doesn't want to make you play LOTRO, then I can not help you, sir.

I also recently joined 3 other Champions on the highly touted Casual Stroll to Mordor roundtable podcast series and discussed the ins and outs of the class. It was a lot of fun and I think the show is packed with great information for players of all skill-levels. If you haven’t checked the CStM podcasts and blog out yet, you should, it was awarded the #1 MMO Blog of the year by Massively, which is a pretty incredible accomplishment – I can’t think of any one more deserving.

I’ve also been tinkering with fraps and managed to capture and post some stuff in 1080p. Take a look at my YouTube Channel!  I’m particularly proud of my Deathstorm vs. Training Hall instance frap. I’d like to thank my kinmate Lirendil for helping me out with his awesome Fraps –> YouTube HD workflow blog post.  Also, please take a look at his great YouTube LOTRO fraps – as some of his fraps capture some of the same fights as mine, but from a different perspective.

Wardens can look really awesome.. just ignore the crotch foliage. YOU CAN'T UNSEE IT!

I took a break from PvP for quite awhile as it seemed that F2P updates broke the Moors. However, over the past month or so I’ve gotten back into the action. The action on Gladden has picked up quite a bit lately and I’ve been involved in some pretty epic PvP battles. I believe this is mostly in part to several celebrated Freep leaders picking up the game again and leading the Freeps with renewed enthusiasm. I’m proud to say that last week, I hit rank 7! Since LOTRO end-game development has come to a complete stand-still over the past year there has been very little for Moramoth to do. As such, I’ve leveled two alts and shelved him except for the occasional 6 man and static BG raiding.  PvP is my Champ’s whetstone; the challenge of fighting creeps keeps him sharp so I stay relevant with the class.

This is what Moramoth, the World-Renowned Champion, has sworn to protect.

Now.. on to my LOTRO predictions for 2011:

2010 was a bit of a drought for our favorite MMO but so far, 2011 sounds very promising.

Very generally, we know a few things are slated to happen in 2011:

* The Isengard expansion will be released sometime in the fall.
* A new PVP map will be released.
* Radiance will be dropped completely and raiding will no longer be gated.
* The level cap will be raised to 70.
* 1st Age Weapons will be reintroduced.
* Legendary Items will undergo some sort of revamp.
* A new raid/instance cluster with content for both end-gamers and leveling characters.
* Cosmetic pets for all classes will be released, giving us something to /fishslap besides each other.
* New class quests and skills! Hooray?

Apologies if I’ve forgotten anything – feel free to reply with reminders of what’s to come. The rest of the post will be full of zany predictions/hopes. I’d love to hear thoughts from everyone else about what you predict or hope to see from Turbine in 2011.

1. The PVP map will be “post-apocalyptic” Isengard in the sense that it will already have been ravaged by the Ents but still populated by the usual riff-raff trying to regain control of the region. Freeps will be able to roll an Ent as opposed to a Ranger while the Creeps are stuck with the same stinky Troll. There will be less keeps but vast above-ground spaces occupied mainly by freeps and below-ground spaces occupied mostly by Creeps (mostly hope here).
2. The new PVP map will be for VIP players only.
3. The Ettenmoors will be available to F2P players for the low, low price of 1995 TP. Serious VIP PVPers will vacate the map.
4. The new Epic line will feature at least one chapter that allows us to play as an Ent and hurl massive boulders at things. The replayability will be huge.
5. New class quests will lead us to getting our first lvl 70 first age weapon. New skills will actually be upgrades of previous skills (again).
6. Champion/Guardian/Burglar classes will be revisited and revamped but not to the extent of the LM or RK.
7. At least one of the new instances in the “raid-cluster” will actually be a revamp of an old instance/raid with “new elements.”
8. Turbine will still devote an alarming amount of resources to seasonal festivals and pander to the F2P crowd with store-exclusive cosmetics rather than going full throttle with new end-game content. (Wild Mountain Goat – only 1495 TP!) This will never change and we may as well get used to it.
9. In the epic storyline, session-play will allow us to fly as Gwaihir the Windlord, and rescue Gandalf from the tower of Orthanc. (Longshot I know, but how awesome would that be?)
10. The BG raid will be a ghost-town.
11. There will not, and never will be, a new freep class.
12. Challenge modes in raiding is here to stay and we will not see a raid quite like Rift/DN again. (Turbine, please prove me wrong).
13. LI revamp had BETTER BE (I’m super serious Turbine) making LI’s like our skirmish soldiers, allowing players to slot legacies of their choice in their weapons/class items much like we slot the skills of our soldiers. Once a skill is slotted the first time it would be permanent which would allow us greater versatility in shaping our LIs initially but disallow us from perpetually tinkering with them. Either that, or offer more choices upon initial ID and reforge (I.E. choose 4 out 6 on intial ID and 1/3 upon reforging), guaranteeing us 3 pool A/3 pool B legacies for a third age, 4 pool A/3 pool B for a second age and 5 pool A/3 pool B for a first age. A scroll will be introduced allowing us to pop the settings out of our items whenever we like including crafted relics.

That’s all I’ve got – I’d love to hear thoughts from other people, however crazy they are.

Thanks everyone for reading and not giving up on this Blog. One of my New Year’s resolutions was to write more – hopefully, this is just the beginning.

- Moramoth

The Best Champ Forum Post Ever

So this is probably the funniest Champ post ever – you’ve probably seen it before but I’m going to also immortalize it here because it’s just that good.

The original thread can be found here: http://forums.lotro.com/showthread.php?t=283276 and is titled “3 things a champion would like you to know… cause I hate you and want to cry..” Kudos to Harumph, the OP, for being awesome.

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I read a lot of things about champions on the forums, and I think it’s time to clear up some misunderstandings. First, understand that the only way to win an encounter is by killing the mobs. This is through DPS. And because of our great AOE DPS, champions are the most important member of the group. But we fill other roles as well. Mostly, we optimize fellowships. How? Because we know these things:

1. Minstrels are lazy. I mean, come on. To do our max DPS, we need to be in Fervour, which has a -30% healing penalty. This just means that the minstrel must heal us 30% more. But sometimes they complain about this. This makes no sense. They rolled a healing class to heal, and now they get to heal 30% more! They should be thanking us. If someone said to me “Do 30% more DPS” I’d say “OK!”

Minstrel carry around lutes and wear fancy hats. We need to keep them on their toes, or they will drift off and start daydreaming about butterflies, fancy hats, and butterflies in fancy hats.

2. Loremasters are afraid of almost everything. Seriously. All of their skills are based around this. They mez and root to keep the scary things away. If that fails, they debuff it, so it seems a little less scary to them. And they have pets to help keep things away from them, and to have someone to cuddle with in case they have a bad dream or something.

Champions are not afraid. We are there to AOE DPS, and not hitting things is counterproductive. So we must break every mez we see. And the purpose of roots is to keep everything together so it is easier to AOE it all.

Don’t worry, little LM. The mighty champ will save you, even if you are just some weirdo in a bathrobe.

3. Raging Blades is the best skill ever. It hits a lot of targets, hits them hard, and adds threat. There is nothing not awesome about this. And it makes an awesome noise. SHING-SHING! When the fellowship hears that, they know it’s go time! SHING-SHING! OMG, it’s so awesome I would do it constantly if I could. Too bad its on a 10 second cooldown.

Sometimes, a guardian or a warden will say “Don’t charge in there and Raging Blades before I get good aggro” but really what they mean is “I’m totally jealous of that skill. Please don’t use it and make me look like a wuss. I want to run up to those mobs and like yell at them some, and then pound on my shield menacingly. Ooh I’m so tough.” Hahaha. To bad, it’s DPS time! SHING-SHING!

Then they’ll say things like “Well, if you can’t hold back, then at least Ebbing Ire on to me.” But they do not understand to purpose of Ebbing Ire. It is used to punish lorebreakers. If I’m ever grouped with an RK an I think he’s out DPSing me, I’ll Ebbing Ire on to him. Take that lorebreaker! Behold the wrath of Tolkien!

If I could pick them up and throw them into a well Darth Vader-style, I would.

Just realize that while champions are awesome, we want you to be awesome too. That’s why we do the things we do.

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Truer words were never spoken.

- Moramoth

One of the most frequently asked questions that I hear from new Champs is: “What does more DPS – Dual Wielding or 2H?”

DISCLAIMER:

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Before I really get into the nitty-gritty I’d like to begin with a few conclusions:  There has been a lot of research and deep discussion involving lots of complicated math (yeah, that’s right, Champs can do math) and parses trying to determine if either truly does more DPS than the other. What has been found is that over long periods of time the DPS is about the same. Dual-wielding tends to be a more consistent DPS over time while 2-Handed weapons offer larger crit potential and spikes/dips of DPS. Turbine has balanced the two styles so well that you can use whatever you want and should still be able to contribute solidly to a group and play your class very well. Some have claimed that one is better than the other and have the parsing evidence to prove it. It’s more likely that their damage rotation is just more fine-tuned in one style or the other than it is likely that either truly does more damage per second.

Just because you aren’t running with a 2nd age 2H sword and critting for 7K with Remorseless strikes does not make you a fail-champ! That 1H sword with legacies such as Battle Frenzy Cool-down, Wild Attack Damage, AOE Damage, can be just as good, if not better when paired with a nice off-hand!  This decision is about getting out there, experimenting and figuring out what works best for you!

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With that said, we can begin to explore the more proper question: How does Dual-Wielding (DW) differ from using a 2-Handed (2H) weapon?

1. Pip Generation: Overall, DW is a faster style of fighting that involves an accelerated rate of pip generation and spending, especially when you increase your combat speed with Flurry (which you should do as often as possible). 2H feels a bit slow in comparison (not in a bad way) but offers larger damage per skill as compensation. The slower generation and spending of pips by 2H weapons also translates into less power usage over time then with DW.  2H may be more suited for longer boss fights due to using less power over a long period of time, but generally if you have a rune with power conservation legacies and a healthy stack of power pots, this should not be an issue.

Hammer Time!

I'm not a playa, I just crush a lot.

2. Skill Differences: Some specific skills shine when used while DW and others are more suited for use with 2H. The best skills for DW tend to be the ones that take advantage of an off-hand weapon bonus. To clairfy, some skills take into account that you are also swinging with an off-hand weapon while others don’t. Some examples of great DW skills are Wild Attack, Bracing Attack, Raging Blades, Feral Strikes and Remorseless Strikes (to name a few). Skills that tend to be better for 2H are Rend, Hamstring, Swift Strike, Clobber, Brutal Strikes, Merciful Strike, and Sound the Attack. Generally, DW is thought to be slightly better for most AOE skills because the additional off-hand hits give the AOEs more chances to crit and since Raging Blades (the shingshing) slightly favors DW.  Bracing Attack, our best self-heal skill, is best used with a DW setup because if you miss with your 2H weapon you will not receive the heal.  With DW you’ll still have a chance to hit with your off-hand, thereby doubling your chances to get that heal. Remorseless Strikes can devastate in solo play for 4-5K regularly for properly geared Champs. However, if you miss with your 2H you get nothing. With DW you still have a chance to hit with your off-hand meaning you can salvage something from the situation. Because of this, it is especially important for 2H Champs to have a high agility to minimize their misses.  Another factor to consider is Feral/Savage Strikes which is the Champ’s only skill to remove corruptions.  Dual-wielders get three 25% chances to remove a corruption while 2-handers only receive two chances.  While facing a boss such as DN’s Blind One this could prove quite helpful to the group in the long-run.

Dual-Wielding at its finest!

3. Raiding: Some have said that 2H get the edge during raiding due to the critt buffs we receive and the debuffs on the mobs. This usually results in a maxed out chance to crit and far less misses due to B/P/E deubffs on the mobs.  When you pair that with the potential to conserve some power during longer boss fights and the sheer fun factor of hitting a boss for 6-7K during the “Perfect Storm” period (which I define as a combination of aathbreakers, reveal weakness, to-arms, ballad of war, devastate magnitude buff all combined with a Remorseless Strike devastate, etc.).  I’ve used both during my raiding and have found that at times when I hit a boss with a 2H Remorseless Strike Devastate I’ll steal the aggro. The more steady (less burst) style of DW tends to result in far fewer “Oops, I stole your aggro” scenarios. Just be ready to Ebb to a tank (if you’re in the same fellowship), right after a Devastate.  Or better yet, just Ebb to the tank throughout the fight as the skill allows and don’t worry about stealing the aggro.

4. Off-Hand Stats: LOTRO’s legendary item system can be a fairly frustrating crapshoot with regards to legacies.   Mix in the fact that the 2H passive bonuses are also completely random and it can double the frustrations and make finding that perfect 2H nearly impossible.  You may find a weapon with amazing legacies but with buffs to Parry Rating and ICPR – do you really want to sacrifice your potentially awesome off-hand bonuses (Melee Crit, Might, Vitality, Morale, Agility) that you would receive in a DW setup?  I know I don’t.  Basically, it will likely take quite a bit longer to find your perfect 2H then it would take to find your perfect 1H and off-hand combo.

5. Racial Traits: Elves receive a 2% damage bonus for using a 1H sword.  As such, my Elf champ uses his 1H most of the time.  However, Man and Dwarf races receive bonuses for 1H and 2H swords and axes respectively, making 2H weapon wielding a more viable option.  It’s a shame that an Elf does not get that bonus for 2H weapons but it does seem more appropriate lore-wise.

6. Tanking: I highly recommend developing a 1H weapon (even if you prefer 2H) for the purposes of tanking.  If you’re in a situation where you need a Heavy Shield equipped it’s very nice to have a developed 1H with the proper relics. I’ve seen some Champs that were forced into a tanking situation and had no option but to equip a worthless, unleveled 1H with no relics slotted.  Epic Fail (yes, I said it)!

My Weapons

Example of some Champ Weapons: A 2H vs. a 1H and an off-hand with nice bonuses.

Conclusion:

Again, most evidence to support that one style is better than the other is anecdotal at best.  Since the release of Mirkwood, and the normalization of 2H weapon speeds, I’ve embraced both.  I believe that in some cases, the damage done by off-hands does not make up for the loss of the potential top-end 2H DPS.  However, I’ll admit that DW is the style that I grew accustomed to as I was leveling so it is only natural that when I face my greater challenges I will revert back to my most comfortable arrangement of weaponry.  But for more mundane grindage I enjoy using a massive 2H Hammer (how awesome is it to wield a giant 2H Warhammer?) as a change of pace and to further tweak my 2H damage rotations.  I like to mix up my play style and often will let the fun of variety override what may be the most ideal weaponry setup.  I also believe that the style of DW more properly captures the essence of what a Champion is:   A battle-frenzied Hero of the masses continuously pelting his enemies with a flurry of unrelenting strikes!

Thanks for reading,

Moramoth

Champion: A Year in the Life

First off – let me apologize for not posting for quite some time.  I’ve been busy playing and doing other real-life stuff.  In other words, I’ve been lazy!  Let me attempt to make it up to you with a post celebrating my LOTRO anniversary!  LOTRO is my first MMO and last week I realized that I had been playing (rather vigorously) for exactly one year.  What can I say, it’s been a blast!  I’ve put together a bit of a collage of screenshots that reveal a very rough progression of Moramoth. Enjoy!

My very first screenshot..

This was my very first screenshot and still is one of my favorites. I was blown away by the beauty in the starter zone, Ered Luin. I’m still blown away right now looking at the detail!

Very early in Breeland wearing some critted Medium Armor courtesy of Decimma the legendary tailor. I love the blood-red sky – a hint of carnage to come!

Experiencing the ambience in Bree – at the time, I had no idea how players could form a band and play my favorite hits from the eighties. It was incredibly awesome though.

Level 26 and I’m starting to turn into a little bit of a badass. Duel-wielding axes and sporting the tough Haubrek and Cloak – I believe I just drove the Spiders from this wading pool and took a breather under the stars of the Lone Lands.

Level 35!  I was so excited to get my first horse after watching so many players race by me on their steeds. She has since been retired but served me very well for many levels.

My first meeting with Elrond.  A momentous occasion!

At around the same time I discovered the /handstand emote and was obsessed with doing handstands off of everything I could find, such as the lampost outside the Bree auction hall.

After my /handstand phase I hit the early 40s and started cruising Thorin’s Hall with a full set of Fem armor and Duel-wielding critted Axes with Westernese damage type. Uber!

Early 50s and I’m finally in Moria!  Here I am posing in front of an amazing geode in some incredibly pretty Level 50 armor. Probably still one of my favorite cosmetics.

Looking tough in some Officer’s armor with the antler helm. I took up smoking in my late 50s and level 60 while waiting for Mirkwood to drop. I believe this is in front of the statue in the middle of Nimrodel in Lothlorien.

Let the raiding begin! Not sure if this was my first Turtle raid but it was definitely early on. A great introduction into raiding and a lot of fun.

Mirkwood is here! Let the Sword Hall farming begin. By this time I had gotten a few +10 radiance piece through the Moria six-man challenge modes. Right when Mirkwood dropped we farmed SH until we were able to grab the three +25 pieces.

About this time I began to back-track and work on the Volume I epic storyline.  I believe I was in my Ninja-phase at this time.  Revisiting Forochel was a bit of a drag save for these moments with the Aurora Borealis lighting up the sky.

Dar Narbugud – DN is my favorite raid of all time.  The Boss fights are amazingly designed and challenging without being impossible. I farmed this on a weekly basis and it never got old.  It still doesn’t!

Barad Guldur – my first fight with Durchest! We put him down on our first try, HM. Something I was very proud to be a part of. My kin, Old Timers Guild has an awesome Raid Council that paved the way for a few of us hungry raiders to get started. Still working on those ugly twins..

Here I back tracked a bit to go into the Waterwheels to fight this giant Caerog while working on the Savior of Lothlorien Meta-deed.  The result? Well, his arm is now in my front yard.

Meta-Deed complete!  I was awarded the Wild Mountain Goat and am now the proud wearer of the Savior of Lothlorien title.  Quite a way to end my year!

So those are really just a few bits of my year! I’ve had a blast and hope to continue to make progress in BG, continue to rank in the Ettenmoors and finish the other Meta-deeds. Stay tuned to this blog as I explore other champ topics such as Duel-Wielding vs. Two-Handed weapons,  my traiting and some details on my favorite end-game gear.

Cheers,

Moramoth

Over the past month, I’ve been going out to the Moors with increasing frequency. I’ve recently hit rank 5 and I must say, I’ve had a blast, especially when I’ve gone with my kin on Gladden, The Old Timers Guild (Sundays at 9PM).  The fights are a thrill because you’re fighting (and hopefully defeating) Creeps controlled by cognizant begins, as opposed to regular NPC mobs. With that said, I’d like to share a few discoveries I’ve made about how to be “the best you can be” as a Champ in the Moors.  Please realize that my experiences are still a work in progress and I’ve got a lot to learn.  As always, I’m open to any input on how to improve my game.

"REGULATORS! Mount Up!" - Warren G (or was it Nate Dawg?)

Five Incredibly Useful Skills:

  1. Clobber - it goes without saying, Clobber is a Champ’s bread and butter.  The ability to instantly interrupt War Leaders and Defilers in the Moors is the difference between life and death for a Freep raid.  You will spend a lot of time being attached at the waist to one of these two mobs and clobbering it as much as you can. If you do it right, you’ll probably find yourself subjected to focused fire after a little while. Don’t worry, if the Creeps are angry, you’re doing your job. Clobber’s cool down is 5 seconds and some War Leader’s inductions are 4.2seconds;  this means that if they restart their induction right after you clobber they can beat you to the punch. If I see them initiate a second healing induction when my clobber is on cool-down I’ll usually use Battle-Frenzy to max out my fervour pips and then use Sound The Attack to potentially interrupt them again. If they are stunned, get in a few hits – definitely a Hamstring if you haven’t yet!
  2. Hamstring – Finally I’ve figured out why Hamstring exists. In PvE it’s a bit of a head-scratcher;  why would a Champ need to slow enemies?  Ideally, I’d like to speed things up in PvE and often wonder what’s taking so long for the mob to come to me.   PvP is a completely different story!  Use this on Creeps early and use it often. By default, it will slow the target by 30% for up to 20seconds, as long as it is within 3M.  It’s a great idea to use this right off the bat in an encounter with any Creep so you can stay right on top of them.  There are legacies for both weapons and runes that will increase Hamstring duration and range.  Some Champs even have special runes and weapons designed exclusively for Moors use to pimp this skill to the max!
  3. Sound The Attack / Crafted Champ Horn – Sound the Attack is an area-of-effect skill that can stun up to 5 targets within 5m for 3 seconds, the usefulness of that should be apparent. If you’re trailing a Creep and want to catch up, pop Battle-Frenzy (you should have Fervent Rage slotted so Battle-Frenzy gives you 5 pips instantly) and then Sound The Attack. If successful, you should have a stunned Creep ripe for the pickings! If you’re in a jam, you should also have your Crafted Horn at the ready as it can stun additional targets at a greater range for a longer period of time. This is also helpful if you find yourself getting picked on by 2 or more Creeps in a solo situation. Use Sound The Attack and then Sprint to get away from the aggressors. Slotting Mightly Blast gives Sound The Attack a bonus of not being able to be blocked, evaded or parried and is a strong consideration for PvP play.
  4. Sprint – Allows us to run at 125% speed for a minimum of 15 seconds. I strongly recommend having a utility weapon with at least a maxed out Sprint legacy (even more useful if you can also get Sudden Defence on the same weapon).  Map the utility weapon to your hotkey bars and swap it in right before you pop Sprint and then re-equip your regular weapon. This will allow you to get up to a minute of run speed at 125% – probably enough to get away from most pursuers or catch up to a cowardly Reaver.
  5. Rend – this AoE skill will put a DoT (Damage over Time) on up to 5 targets. I highly recommend traiting Improved Rend to also reduce the target’s armor. Creeps love to spam stackable DoTs on us – let’s try to return the favor!  This is best when paired with the rend bleed legacy on a legendary weapon and rend pulses on a rune.  In addition, it only requires 2 fervour pips, so it’s quite quick to use and maintain.

Freeps, fighting the good fight!

General Tactics:

For general tactics I’m going to refer your to this amazing lorebook entry that focuses on Champion soloing in the moors. This goes over traiting ideas, how to prepare and what to expect.

When soloing, I use the following class traits: Fervent Rage, Improved Rend, Stalwart Blade, Vicious Strikes, Deadly Strikes, Blood Lust, Flurry of Blows. I haven’t changed this since I’ve been entering the Moors but I’m considering using Athletic for the Sprint cool down bonus or possibly changing it up completely and traiting the Deadly Storm line for AoE bonuses. This would allow me to trait Deathstorm.

My legendary traits are Raging Blades, Controlled Burn and Ferocious Strikes, although I may end up using Deathstorm instead.

As far as virtues are concerned, I almost always roll with tens in Innocence, Valour, Determination, Discipline and Loyalty. I may begin slotting Zeal for Determination to increase my melee defense or Fidelity to increase my shadow mitigation. Like I said, work in progress.  ;-)

I’m in a Raid – now what?

Now the fun begins!  Here are a few tips about being a Champ in a PvP raid:

  • Determine if there is a melee raid-assistant: Usually there will be 2-4 Raid Assists in the Raid Assist Window. Inspect what classes are present – if one of them is a melee class you should follow their targets. Most of the time they will likely be following the called out targets as focused fire is the best way to bring a Creep raid to its knees. When in doubt, ask if there is a melee target assist.
  • Be efficient: The called out target may be accessible to ranged classes but not to you.  To be more clear, the called target may be so far across the battle-field that by the time you run over to engage, it will be very close to dead. That’s 7-8 seconds you wasted running to an already dead target. That time is better spent distracting the Reavers that are trying to butcher your poor Minstrels or clobbering a War Leader.
  • Be smart: Creeps love to set traps for you. Never detach yourself from the main group to engage a Creep running away on its own. Let it go – it’s likely that it’s leading you into a group of Wargs or towards a group of NPCs. Fight as a Raid!
  • Listen to your Raid Leader (RL): Pay close attention to every word your RL has to say. Battles in the moors are often won by complex battle tactics that require everyone’s participation and execution. Don’t be that person that didn’t stay left and pulled a whole room of NPCs.
  • Finally .. expect to die: If you die during PvP, keep your head held high and think of it this way: You were causing enough problems for the Creeps that they felt the need to get rid of you. You’ll live to fight another day and you’ve lost nothing since there are no repair costs to worry about.

That about wraps up my introduction to the Moors – I hope you took away a few tips! At the very least, you just killed 10 minutes at work.  :-D

- mora

Happy Hunting!

Shingshing? Huh?

I would estimate that 9/10 LOTRO players have some idea what I mean when I say “shingshing.” But for the 10% of you that don’t, allow me to clarify:

Shingshing is is what you hear when a Champion is laying waste to hordes of mobs.  It is the sweet music that accompanies our best (arguably) Legendary skill, Raging Blades. When I beckon my enemies to “step into the blender” it means that I’m actually about to leap into a group of mobs and pop Raging Blades.  Minstrels get ready with some heals (yes, I’m in Fervour) because I’m about to have the aggro of 4 or 5 mobs.  Loremasters, sorry about breaking that mez (not really). 

You see, Champions specialize in doing massive area of effect melee damage and Raging Blades, or shingshing as it will hereby be known, is the Rolex of AOE skills. Simply put, shingshing is a hurricane of death.

- moramoth

A new LOTRO blog just got popped in the oven!

Hey everyone -

I’ll be filling this space soon with various tidbits of useful LOTRO info. I will focus on the Champion class and end game boss fight strats to begin with.

Look for this space to fill up with some awesome info and screenshots in the not too distant future.

- moramoth

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